The question

Designers were doing the work long before anyone called them that. People drew posters, set type and decided what machines should look like, and the titles came later, usually right after something changed in how things were made.

This page follows them from the 1910s to now and ends where The Future of Design Work begins.


What I found

The work came first. The name came after.

An illustration of people on a staircase, seen from behind, the nearest in a red top with a hand on the rail.
After Oskar Schlemmer, Bauhaus Stairway, 1932

In 1913 Ford started its moving assembly line, and factories could suddenly make thousands of the same thing. Someone had to decide what that thing should look like, and the words "industrial designer" turn up the same year. The pattern keeps coming back: the first computers with windows and icons, then the web, then ChatGPT. Each time people started doing new work first, and a title for it followed soon after.

Calling yourself a designer was the easy part. In 1930 twelve commercial artists met at the Café Royal in London and set up a society, because they wanted to be taken as seriously as architects and engineers. The profession had to be argued for.

Around 1920 there were two design job titles on this map. Today there are more than thirty, and some of the old ones have quietly disappeared. Commercial artists became graphic designers. The webmaster, who once ran a whole website alone, split into developers, search specialists and content teams.

Long before anyone said UX, people were studying why operators made mistakes with wartime equipment. Information architecture got its name in 1976 and service design in 1982, before most of what we now call digital design existed.


A hundred years, mapped

Each colour is a kind of work, and each line ends at a job title, at the year it first shows up. Click one to see where it came from.

Each kind of work below lists its job titles in the order they appeared.

  • Objects

    • Industrial designer, 1913 · grew out of Commercial art, Decorative art, Engineering drawing, "Art in industry"
    • Speculative designer, 2011 · grew out of Critical design, Design fiction, Radical design, Conceptual electronic-product design
  • Print and communication

    • Art director, 1914 · grew out of Scene painter, Scenic artist, Theatre designer
    • Commercial artist, 1922 · grew out of Layout artist, "Boardman", Sign painter, Advertising illustrator
    • Graphic designer, 1922 · grew out of Commercial artist, Typographer, Book designer, Illustrator
    • Production designer, 1937 · grew out of Art director, Scenic designer, Set designer, Technical director
    • Corporate identity designer, 1957 · grew out of Graphic designer, Industrial designer, Trademark and logo designer
    • Content designer, 2015 · grew out of Editor, Web editor, Copywriter, UX writer
    • UX writer, 2017 · grew out of Content designer, Copywriter, Content strategist, Technical writer
    • Visual designer, 2017 · grew out of Graphic designer, Web designer, UI designer, Production artist
  • Screens and interaction

    • Interface designer, 1984 · grew out of Graphic designer, HCI researcher, Software engineer, Cognitive psychology
    • Interaction designer, 1980s · grew out of Industrial designer, HCI, User-interface design
    • Game designer, 1989 · grew out of Graphic designer, Programmer-designer, Level designer, Writer/designer
    • Web designer, 1990s · grew out of Graphic designer, Desktop publisher, HTML producer
    • UI designer, 1990s · grew out of Interface designer, Interaction designer, Graphic designer
    • Product designer (digital), 2000s · grew out of Interaction designer, UI designer, UX designer, Industrial designer
  • Experience and research

    • Human factors engineer / ergonomist, 1949 · grew out of Experimental psychology, Physiology, Engineering, Aviation and industrial efficiency
    • Usability engineer, 1988 · grew out of Human factors engineer / ergonomist, HCI, Experimental psychology, Technical writing
    • UX designer, 1993 · grew out of Usability engineer, Human factors engineer / ergonomist, HCI, Cognitive science
    • UX researcher, 2011 · grew out of Usability engineer, Human factors engineer / ergonomist, Usability specialist, User researcher, Ethnographer
    • Design researcher, 2015 · grew out of Industrial designer, Human factors engineer / ergonomist, Usability engineer, Ethnographer
  • Systems and services

    • Information architect, 1976 · grew out of Information design, Architecture, Cartography, Library and information science
    • Service designer, 1982 · grew out of Services marketing, Operations management, Process design
    • Futures designer, 2013 · grew out of Speculative designer, Service designer, Futurist, Foresight practitioner, Strategic designer
    • Policy designer, 2014 · grew out of Service designer, Policy analyst, Civil servant, Social researcher
    • DesignOps, 2010s · grew out of Design management, Programme and project management, Operations
    • Design strategist, 2015 · grew out of Service designer, Design researcher, Brand strategist, Business strategist
  • Code

    • Webmaster, 1993 · grew out of System administrator, Web developer, Content editor
    • Creative technologist, 2013 · grew out of Creative developer, Interactive developer, Advertising creative
    • Design engineer, 2020 · grew out of Creative technologist, UX engineer, UI engineer, Front-end developer, Design prototyper
  • AI and behaviour

    • VUI designer, 1990s · grew out of Speech-interface researcher, Dialogue writer
    • Conversation designer, 2016 · grew out of VUI designer, UX writer, Dialogue writer
    • Chatbot designer, 2019 · grew out of UX writer, Dialogue writer, Bot trainer
    • AI / agent experience designer, 2020s · grew out of Conversation designer, UX designer, ML product design
    • Model designer, 2026 · grew out of Conversation designer, Prompt engineer, AI product designer, Human-AI interaction researcher

Where it leads

The bottom of the map is where it gets crowded. The newest titles have mostly moved away from the screen: research, services, systems, code, how AI behaves. That is where The Future of Design Work picks up.

Every title on this map began with a few people doing something new before it had a name. Some of the work being done right now doesn't have one yet.


The full report

The full report follows each kind of work through the century, with the sources and the uncertain dates laid out in full.

Download the report (PDF)Downloaded 3x


Sources

72 sources stand behind this page and the report, grouped by how strong the evidence is.

Sources

Primary record

Academic

Professional body

Dictionary

Secondary

Background


How this was made

The dates come from dictionaries, archives, professional bodies and job ads. Older titles usually have a clear first use. Newer ones often only show up in job ads and LinkedIn profiles, so the map shows how sure each date is.

© 2026 Ragne Selis. You are welcome to read, link and quote this with credit. Please ask before reusing it in full.